Resource-Constrained Affect Modelling via Variance Regularisation Pruning
arXiv:2605.27479v1 Announce Type: new Abstract: Affective computing systems are increasingly embedded in pervasive and interactive environments, such as adaptive games, assistive technologies, and resource-constrained platforms, where computational efficiency must be balanced with reliability across diverse users. Model pruning offers an effective way to reduce computational demands, yet existing approaches typically optimise for sparsity alone, without accounting for how parameter removal impa